Left Turn Studios — 2021
Alien Age
Sole TA on a shipped Steam title. Custom water, fog, and color-variation shaders; full asset pipeline including retopology and indexed texture atlases; procedural foliage placement tool.
Game projects across AAA and indie development — shaders, VFX, animation pipelines, asset optimization, and tooling.
Left Turn Studios — 2021
Sole TA on a shipped Steam title. Custom water, fog, and color-variation shaders; full asset pipeline including retopology and indexed texture atlases; procedural foliage placement tool.
Left Turn Studios — 2021–2023
Lead TA on a Unity action title. Vertex shader system replacing 32-bone enemy rigs; constraint-based animation retargeting system for a redesigned player model.
Left Turn Studios — 2021–2023
Unity space action demo. Solved a depth-of-field transparency issue with a dual-camera Cinemachine composite that keeps foreground VFX sharp without disabling post-processing.
Epic Games — 2023–2026
Embedded tech art QA across FX, animation, content optimization, and procedural content on UE5. Built FX validation framework and an automation triage tool with Claude Code.
Bungie — 2017–2018
3D generalist work embedded in QA: modeled, rigged, and animated the owls in the Farm social space and the sea monster on Titan. Shipped in Destiny 2.
Synaptic Sugar / DigiPen — 2014–2015
DigiPen capstone in Zero Engine. Owned all visual technical work and pushed the engine past its documented limits. First Place at 2015 DigiPen Student Showcase; exhibited at PAX West.