Plate 01 — Indie Wizards → Left Turn Studios
Alien Age
2021 · Released on Steam
Sole TA on a shipped Steam title — all shaders, VFX, lighting, and the full asset pipeline from raw geometry to in-engine.
Index of plates — 07 projects
Game projects across AAA and indie development — shaders, VFX, animation pipelines, asset optimization, and tooling.
Plate 01 — Indie Wizards → Left Turn Studios
2021 · Released on Steam
Sole TA on a shipped Steam title — all shaders, VFX, lighting, and the full asset pipeline from raw geometry to in-engine.
Plate 02 — Left Turn Studios
2021–2023 (canceled)
Wing vertex shaders, a constraint-based retargeting rig that survived repeated model redesigns, and a full URP conversion on a Unity action game.
Plate 03 — Left Turn Studios
2021–2023 (demo)
A dual-camera fix for Unity's depth-of-field transparency problem, a from-scratch Level Select UI, and gameplay VFX on a space action demo.
Plate 04 — Epic Games
July 2023 – March 2026
An FX validation framework that scaled coverage without scaling QA, and an automation triage tool built with Claude Code in a single day.
Plate 05 — Bungie
2017–2018
Shipped ambient life characters — the Farm owls and the Titan sea monster — modeled, rigged, and animated alongside QA engineering work.
Plate 06 — Synaptic Sugar (DigiPen capstone)
July 2014 – May 2015
All visual technical work on a DigiPen capstone that pushed Zero Engine past its documented limits — award winner, exhibited at PAX West 2015.
Plate 07 — DigiPen Institute of Technology
2013–2014
Jerry's Rig — a solo animation production covering story, character, environment, rigging, and rendering — plus prop modeling samples.