Plate 01: Left Turn Studios · 2021
Alien Age
Sole TA on a shipped Steam title. Custom water, fog, and color-variation shaders; full asset pipeline including retopology and indexed texture atlases; procedural foliage placement tool.
Index of plates · 07 projects
Game projects across AAA and indie development: shaders, VFX, animation pipelines, asset optimization, and tooling.
Plate 01: Left Turn Studios · 2021
Sole TA on a shipped Steam title. Custom water, fog, and color-variation shaders; full asset pipeline including retopology and indexed texture atlases; procedural foliage placement tool.
Plate 02: Left Turn Studios · 2021–2023
Lead TA on a Unity action title. Vertex shader system replacing 32-bone enemy rigs; constraint-based animation retargeting system for a redesigned player model.
Plate 03: Left Turn Studios · 2021–2023
Unity space action demo. Solved a depth-of-field transparency issue with a dual-camera Cinemachine composite that keeps foreground VFX sharp without disabling post-processing.
Plate 04: Epic Games · 2023–2026
Embedded tech art QA across FX, animation, content optimization, and procedural content on UE5. Built FX validation framework and an automation triage tool with Claude Code.
Plate 05: Bungie · 2017–2018
3D generalist work embedded in QA: modeled, rigged, and animated the owls in the Farm social space and the sea monster on Titan. Shipped in Destiny 2.
Plate 06: Synaptic Sugar / DigiPen · 2014–2015
DigiPen capstone in Zero Engine. Owned all visual technical work and pushed the engine past its documented limits. First Place at 2015 DigiPen Student Showcase; exhibited at PAX West.
Plate 07: DigiPen Institute of Technology
2013–2014
Jerry's Rig, a solo animation production covering story, character, environment, rigging, and rendering, plus prop modeling samples.