Portfolio · est. 2014 · rev 3.0

Jovian Finch Nordgren

Senior Technical Artist

Shaders, rigs, and the tooling between art and engineering. Ten years across AAA and indie — Bungie, Epic Games, Left Turn Studios.

FIG. 00 — wing flap, sine displacement · amplitude 24 · phase per-instance vertex shader, GPU-driven · zero bone cost

About

The unusual combination

Senior Technical Artist and 3D generalist with a decade in AAA and indie game development. Years of QA work on large productions built a habit of asking why a problem exists, not just fixing it — and building processes so it doesn't recur. Currently using Claude Code and LLM workflows for tooling and pipeline problems — including this site.

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