Senior Technical Artist · 3D Generalist
Technical Artist and 3D generalist with a decade of experience in AAA and indie game development, in both Unity and Unreal Engine. Best suited for small teams with broad scope: shaders, VFX, animation pipelines, asset optimization, tooling, procedural content, and any technical challenge the project surfaces. Years of QA work on large productions built a habit of asking why a problem exists, not just fixing it — and building processes so it doesn't recur. Picks up new tools, techniques, and codebases fast; currently using Claude Code and LLM workflows for tooling and pipeline problems. Comfortable at the deep end of a codebase or in a creative review.
Lego Fortnite
Embedded across multiple Tech Art and content teams on Lego Fortnite, owning pipeline integrity and quality across FX, animation, content optimization, world/terrain, and procedural content. Served as animation domain liaison, coordinating test coverage, communicating risk, and keeping distributed QA teams in sync across a large-scale live project.
Alien Age (Steam, 2021) · Snuggles the Unicorn (canceled) · Grapple Star (demo)
Revenue-share contributor on Alien Age before Left Turn Studios incorporated in January 2022. Lead Technical Artist across all three Unity projects, with a second TA joining later on Snuggles.
Freelance creative work including graphic design and web projects. Used the period for self-directed technical study, including a crash course in Unity, real-time VFX, and shader development to stay current with industry tools.
Destiny: The Taken King · Destiny 2 · D2: Curse of Osiris · D2: Forsaken
Test Engineer (Nov 2017 – May 2019) · QA Tester (Mar 2016 – Nov 2017) · Embedded Contract via Randstad USA (May 2015 – Mar 2016)
Modeled, rigged, and animated shipped ambient life characters: owls in the Farm social space and the sea monster on Titan. Also developed a reactive NPC with custom animations and VFX, and prototyped an interactive beehive obstacle in a demo environment.
Relic · 3D action adventure · DigiPen Zero Engine
One of the most technically ambitious projects attempted in Zero Engine at the time. Owned all visual technical work and pushed the engine well past its documented limits.
BFA — Digital Art and Animation
DigiPen Institute of Technology · Redmond, WA
AA — General Studies
Everett Community College · Everett, WA
Certificate: Digital Illustration